first commit
This commit is contained in:
156
ICSharpCode.TextEditor/Project/Src/Util/LookupTable.cs
Normal file
156
ICSharpCode.TextEditor/Project/Src/Util/LookupTable.cs
Normal file
@@ -0,0 +1,156 @@
|
||||
// <file>
|
||||
// <copyright see="prj:///doc/copyright.txt"/>
|
||||
// <license see="prj:///doc/license.txt"/>
|
||||
// <owner name="Mike Krüger" email="mike@icsharpcode.net"/>
|
||||
// <version>$Revision$</version>
|
||||
// </file>
|
||||
|
||||
using System;
|
||||
using ICSharpCode.TextEditor.Document;
|
||||
|
||||
namespace ICSharpCode.TextEditor.Util
|
||||
{
|
||||
/// <summary>
|
||||
/// This class implements a keyword map. It implements a digital search trees (tries) to find
|
||||
/// a word.
|
||||
/// </summary>
|
||||
public class LookupTable
|
||||
{
|
||||
Node root = new Node(null, null);
|
||||
bool casesensitive;
|
||||
int length;
|
||||
|
||||
/// <value>
|
||||
/// The number of elements in the table
|
||||
/// </value>
|
||||
public int Count {
|
||||
get {
|
||||
return length;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the object, which was inserted under the keyword (line, at offset, with length length),
|
||||
/// returns null, if no such keyword was inserted.
|
||||
/// </summary>
|
||||
public object this[IDocument document, LineSegment line, int offset, int length] {
|
||||
get {
|
||||
if(length == 0) {
|
||||
return null;
|
||||
}
|
||||
Node next = root;
|
||||
|
||||
int wordOffset = line.Offset + offset;
|
||||
if (casesensitive) {
|
||||
for (int i = 0; i < length; ++i) {
|
||||
int index = ((int)document.GetCharAt(wordOffset + i)) % 256;
|
||||
next = next[index];
|
||||
|
||||
if (next == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (next.color != null && TextUtility.RegionMatches(document, wordOffset, length, next.word)) {
|
||||
return next.color;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (int i = 0; i < length; ++i) {
|
||||
int index = ((int)char.ToUpper(document.GetCharAt(wordOffset + i))) % 256;
|
||||
|
||||
next = next[index];
|
||||
|
||||
if (next == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (next.color != null && TextUtility.RegionMatches(document, casesensitive, wordOffset, length, next.word)) {
|
||||
return next.color;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inserts an object in the tree, under keyword
|
||||
/// </summary>
|
||||
public object this[string keyword] {
|
||||
set {
|
||||
Node node = root;
|
||||
Node next = root;
|
||||
if (!casesensitive) {
|
||||
keyword = keyword.ToUpper();
|
||||
}
|
||||
++length;
|
||||
|
||||
// insert word into the tree
|
||||
for (int i = 0; i < keyword.Length; ++i) {
|
||||
int index = ((int)keyword[i]) % 256; // index of curchar
|
||||
bool d = keyword[i] == '\\';
|
||||
|
||||
next = next[index]; // get node to this index
|
||||
|
||||
if (next == null) { // no node created -> insert word here
|
||||
node[index] = new Node(value, keyword);
|
||||
break;
|
||||
}
|
||||
|
||||
if (next.word != null && next.word.Length != i) { // node there, take node content and insert them again
|
||||
string tmpword = next.word; // this word will be inserted 1 level deeper (better, don't need too much
|
||||
object tmpcolor = next.color; // string comparisons for finding.)
|
||||
next.color = next.word = null;
|
||||
this[tmpword] = tmpcolor;
|
||||
}
|
||||
|
||||
if (i == keyword.Length - 1) { // end of keyword reached, insert node there, if a node was here it was
|
||||
next.word = keyword; // reinserted, if it has the same length (keyword EQUALS this word) it will be overwritten
|
||||
next.color = value;
|
||||
break;
|
||||
}
|
||||
|
||||
node = next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="LookupTable"/>
|
||||
/// </summary>
|
||||
public LookupTable(bool casesensitive)
|
||||
{
|
||||
this.casesensitive = casesensitive;
|
||||
}
|
||||
|
||||
class Node
|
||||
{
|
||||
public Node(object color, string word)
|
||||
{
|
||||
this.word = word;
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
public string word;
|
||||
public object color;
|
||||
|
||||
// Lazily initialize children array. Saves 200 KB of memory for the C# highlighting
|
||||
// because we don't have to store the array for leaf nodes.
|
||||
public Node this[int index] {
|
||||
get {
|
||||
if (children != null)
|
||||
return children[index];
|
||||
else
|
||||
return null;
|
||||
}
|
||||
set {
|
||||
if (children == null)
|
||||
children = new Node[256];
|
||||
children[index] = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Node[] children;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user